Caire Fenris


 * Human Barbarian Settlement
 * Government: Horde Theocracy
 * Races: Humans & Wolves
 * Places of Interest:
 * The Great Hall of Fenris
 * The Wolf’s Den
 * Proving Grounds
 * Madam Miriam’s Druid cave

A long time ago a city of wolves was founded by devout followers of the chaotic god Fenris. Over time faiths wained, but their bloodlust was never quelled. They pride themselves on being a free peoples and prefer hunting and warfare to farming and crafting. They are fond of deeds, and are a pack society.

For the last hundred years, Caire Fenris has upheld their end of the agreement known only as "The Pact." This agreement has the wolf city providing barbarians and soldiers to the nearby settlements of Caire Landross and Colebeth. In exchange, the dwarves of Caire Landross provide arms and armor, unparalleled smithcrafting and stone rights. The halfling enclave of Colebeth provided crops, ale, and other homely services. In this time, the three cities of the Copper Mountains have profited immensely, each getting to focus on what they do best. The council of Fenris consists of a priest, a paladin, a warrior, a ranger, and an elder. Often times the elder previously served as one of the other roles on the council. Each of these positions are earned through various trials as befits their stature, and it is considered a competitive honor to hold one of these roles.

Caire Fenris rests in the arms of Mount Janis, so named for the city's founder. The mountain serves as a natural defense, with cliff faces rising up around the city. A cleft has been carved into the southern side of the mountain face where the Crescent River flows down to join its brothers and sisters until it reaches the Firewater far below the Copper Mountains. The Crescent has chewed away rock and tree, leaving the only way in or out of the valley barely wide enough for three horses to walk abreast. Of course, the barbarians have also managed to fortify this narrow pass, securing it against possible hosts.

In this fashion, the military Caire has managed to use mountain and wood to build themselves an impenetrable den that no army can easily take. There is always the threat of boulders being tossed down from above but watch towers and fortifications have been set up along the mountain side to warn against such threats. Thanks to the ingenuity of the dwarves of Caire Landross, the mountain side is riddled with structural traps that would decimate any army trying to approach from above the city.